The flashlight on this weapon is clipped to its foregrip. It takes 50 round magazines which are visually identical to a 30-round STANAG magazine. The M16A2 is the only full-auto second tier firearm, found in later parts of a campaign. Just like in the sequel, its draw animation features the player character extending the stock but without rotating it to do so as is required on the real shotgun. Furthermore, the design of the M4 prevents shells from feeding from the magazine to the lifter without pressing the shell release lever which is not touched, which would prevent the action of the bolt rack from doing anything useful. However, this would be inaccurate to the Benelli M4, as the shotgun is not locked open upon empty and the first shell would need to be dropped onto the lifter or into the chamber and the bolt release button pressed before the gun would allow the user to load the magazine. Rather accurate as to how autoloaders are operated in reality, if the player empties their Benelli and immediately tries to fire the shotgun as it is being reloaded, there will be a delay with the player character stopping to rack the gun's bolt before they can fire. Interestingly, the M4 and pump-action "Rangemaster" in-game are the only weapons that have both an empty and partial reload animation. If Francis is controlled by A.I, he will always equip a Benelli M4 whenever he finds one. The Benelli M4 Super 90 is a second tier weapon with a 10-round magazine (which would require an extended magazine tube the in-game weapon is modeled with the civilian legal 5-shot tube) and a flashlight clipped to the sling loop on the fore-end. The shotgun shells appear a bit small, the flashlight appears to be held on by some form of video game magic, and Francis displays firearms safety typical of an untrained individual. As a low damaging, moderate DPS weapon, the 1911-A1 have an unlimited ammo reserve.įrancis reloads a "Renegade Rangemaster" in the storm drain. 45 ACP that the in-game model claims they're chambered in (see screenshot below). These 1911-A1s hold 15 rounds in a single magazine even though they are modelled as standard single-stack magazines that, at most, hold 8 rounds of. Although they have some modern modifications added, like an extended thumb safety, beaver-tail grip safety, trigger with cutouts, checkered front strip, and Colt Commander ring-hammer, they keep the small and mediocre sights of the original M1911A1. A second one can be found randomly in-game and dual-wielded, though the second will lack an attached flashlight. The Springfield Armory M1911-A1 is the backup handgun for the survivors.
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